1. What is the isTrusted Property

The isTrusted property is a boolean attribute of DOM events that indicates whether:

  1. Origin - The event was generated by genuine user interaction (true) or programmatically via JavaScript (false)
  2. Security Boundary - Serves as a security measure against synthetic event injection
  3. Read-only - Cannot be modified through standard JavaScript APIs

Key event types with this property:

  • MouseEvent (clicks, movements)
  • KeyboardEvent (key presses)
  • TouchEvent (mobile interactions)
  • SubmitEvent (form submissions)

2. How Platforms Detect Synthetic Events

Platforms use isTrusted alongside other heuristics to detect automation:

  1. Direct Check:
element.addEventListener('click', (e) => {
  if (!e.isTrusted) { /* Flag as automated */ }
});
  1. Behavioral Patterns:
  • Unrealistically fast sequential events
  • Events without preceding mouse movements
  • Identical timestamp events
  1. Ancillary Indicators:
  • Missing hardware signatures (pointer pressure, screen coordinates)
  • Absence of related events (e.g. mousedown before click)
  • Non-human timing distributions
  1. Cross-verification:
  • Comparing isTrusted with:
    • Event.timeStamp
    • PointerEvent.pressure
    • MouseEvent.screenX/Y consistency

3. How FlashID Simulates Trusted Events

FlashID employs advanced techniques to generate events indistinguishable from user interactions:

  1. Native Event Injection:
  • Uses browser debugging protocols to inject events at OS level
  • Mimics hardware event signatures (pressure, coordinates)
  1. Event Sequence Simulation:
  • Generates realistic pre-event movements
  • Maintains human-like timing between:
    • Mousedown → Mouseup → Click (150-300ms)
    • Keydown → Keypress → Keyup (50-120ms)
  1. Environment Synchronization:
  • Aligns synthetic events with actual hardware metrics
  • Maintains consistent:
    • Screen resolution awareness
    • Pointer acceleration profiles
    • Touch/click position distributions
  1. Dynamic Behavior Modeling:
  • Implements randomized micro-movements
  • Simulates hand tremor (0.5-1.5px jitter)
  • Varies pressure/time based on:
    • Session duration fatigue patterns
    • UI element positioning
    • Previous interaction history

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