1. What is WebGL2 in Browser Fingerprinting
WebGL2 is an extension and update of the original WebGL API, based on OpenGL ES 3.0, offering more control over GPU rendering behavior, shader language (GLSL ES 3.0), and supported capabilities.
Unlike WebGL1 which mainly provides 2D GPU rendering info, WebGL2 goes one step further by supporting:
- Advanced Texture and Buffer Formats
- Transform Feedback and Query Support
- Uniform Buffer Objects, Texture Compression, Occlusion Queries
- New WebGL2RenderingContext entries
- More detailed readback for
getParameter()
andgetSupportedExtensions()
Platforms use WebGL2 to fingerprint devices because it retrieves more granular and less emulated GPU information than previous versions — making it ideal for cross-referencing and detecting spoofing.
2. How Platforms Detect WebGL2 Fingerprints
Advanced platforms often use WebGL2 as a gold standard fingerprinting method, especially when targeting:
- High-performance applications
- Anti-cheat and secure logins
- Identity correlation during sensitive actions
Your browser’s WebGL2 information can be collected with a minimal HTML/CSS/JS test environment like:
const canvas = document.createElement('canvas');
const gl = canvas.getContext('webgl2');
if (gl) {
const vendor = gl.getParameter(gl.VENDOR);
const renderer = gl.getParameter(gl.RENDERER);
const version = gl.getParameter(gl.VERSION);
const exts = gl.getSupportedExtensions();
}
Fingerprint platforms will:
- Collect Vendor and Device Strings
"WebGL2RenderingContext.VENDOR"
"WebGL2RenderingContext.RENDERER"
- Detect Version Consistency
- Real device WebGL2 versions often align with GPU drivers and browser versioning
- Check Extension Sets Based on Context
- Some extensions (
EXT_color_buffer_float
,WEBGL_compressed_texture_astc
) are only supported in certain environments, so a platform may flag mismatches or inconsistencies.
- Correlate with Other Fingerprint Vectors
- Example: Characterizing users by combining WebGL2 + WebGL1 + Canvas2D + GPUInfo signatures for higher link accuracy.
- Monitor Shader Compilation Output and Resource Limits
- Advanced platforms may examine things like precision support, maximum memory access, and dynamic shader behavior to detect virtualized or faked GPUs.
3. How FlashID Masks WebGL2 Fingerprints
FlashID supports full WebGL2 fingerprint spoofing, including:
- Intercepting
webgl2
Context Calls
- Custom vendor, renderer, GLSL compiler versions, and browser compat info
- Fake version strings like
"WebKit WebGL"
or real-looking"Google Inc. Angle (Intel HD Graphics)"
- Comprehensive Extension Management
- Developers often use tools like
webgl2obscurer
or open-source anti-detects, but FlashID simulates supported extensions dynamically, returning only valid realistic combinations aligned with your core GPU profile setting.
- Texture/Shader Output Randomization
- Prevents systems from matching pixel output using headless emulator traces
- Masks
canvas.toDataURL()
output in WebGL2 rendering mode
- Perfect Integration with WebGL, GPUInfo, and Canvas Spoofing
- Ensures all GPU-related subpermits match under a unified identity
- Enables session-based stability of rendering strings, service limits, and capabilities lookup
- Profile-Level Persistence
- FlashID stores and applies WebGL2 settings per profile, ensuring replay of the same vendor, renderer, and features in the same session
By fully spoofing WebGL2RenderingContext
, FlashID enables the safest browser isolation for multi-accounting users, all under controlled and authentic-looking virtual device fingerprints.
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