1. What is WebGPU in Browser Fingerprinting
WebGPU (Experimental as of 2025) is the next-generation browser API for interacting with the GPU beyond WebGL. It’s supported across modern Chromium-based browsers and exposes access to lower-level GPU features, including:
- Adapter Information through
GPUAdapteradapter.vendor(integrated hardware vendor)adapter.device(GPU model)adapter.architecture
- Supported Features: e.g.,
timestamp-query,texture-compression-bc,shader-f16 - Limits: precision, texture sizes, buffer alignment, etc., unique per GPU class.
- Shader Compiling Behavior and execution patterns
WebGPU gives fingerprint engines much cleaner, more portable, and precise GPU-related data than WebGL. This makes it a priority in advanced fingerprint detection systems, particularly in precision-driven platforms such as identity verification, gaming, and surveillance-grade analytics.
2. How Platforms Detect WebGPU Fingerprints
Unlike WebGL, WebGPU uses an asynchronous approach to gather device-level capabilities. Platforms extract this data by:
- Running Async Queries on
navigator.gpu.requestAdapter(), and collecting:
- Vendor ID
- Device name
- Adapter architecture
- Driver version (if not spoofed by the kernel or browser sandbox)
- Checking Supported Features and Limits automatically:
- Dynamically logs which features (like
read_only_depth_stencilordownlevel-*) are present - Logs available GPU memory, compute limits, and precision values
- Cross-monitoring with Other Fingerprint Vectors like:
- Browser Manufacturer
- Device UID (if stable)
- System Architecture
- WebGL Info
- Operating System Version
- Detecting Device Type and Stability Signals:
- E.g., detection systems may flag devices that appear to be in environments where GPU access is simulated or virtualized
- WebGPU-based length analysis is often used as a device integrity check for automation and fingerprint tools
Note: WebGPU fingerprinting is currently only available in Chromium-based browsers supporting the webgpu API, making it future-forward fingerprinting technique.
3. How FlashID Masks WebGPU Fingerprints
FlashID introduces advanced WebGPU fingerprint masking to disable the correspondence between a real device and one used online. The system simulates both the adapter data and feature mapping to fit the behavior of a realistic browser-device combo.
FlashID’s WebGPU spoofing includes:
- Fake GPU Adapter Information:
adapter.vendorspoofing (e.g.,"Google Inc.","NVIDIA Corporation")adapter.devicesimulation (e.g.,"ANGLE (Intel, Mesa DRI Intel(R) UHD Graphics 630 (Coffeelake))")adapter.architectureidentity control (like"Skylake"or"Stoney")
- Feature & Limit Masking:
- Enables setting of custom
supportedFeaturessuch astimestamp-query,depth_clip_control,shader-f16, etc. - Simulates realistic
supportedLimitsvalues that align with known GPU classes or fake adapter profiles
- Device Capability Stabilization:
- Per-browser-profile configuration ensures consistency across all loads of that browser
- Limits like
maxColorAttachments,maxVertexBufferArrayStride, andmaxWorkgroupSizeare spoofed while remaining behaviorally plausible
- Cross-API Consistency Management:
- Synced with spoofing for
WebGL,Canvas,GPUInfo, andUser-Agent, ensuring no contradictions are detectable - Matching of spoofed GPU vendor and driver with fake IP location, browser language, keyboard layout, and timezone to avoid detection
- Advanced Detection Resilience:
- FlashID understands heuristic checks from platforms and mimics typical WebGPU timing, structure, and behavior
- If WebGPU access is blocked or disallowed (e.g. by system sandbox or detection engine), FlashID simulates its presence with mock-resolved adapter and fallback capabilities with believable execution latency.
WebGPU is increasingly adopted by tracking vendors due to its clean, structured, GPU-level data exposure. FlashID delivers robust simulation and spoofing support so users can fully change and isolate their WebGPU device profiles, protecting their identity and enabling multi-accounting without increasing signature overlap risk.
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